object GeometricRandom
Factory object to create a geometric random graph.
The idea is to generate positions for the nodes uniformly at random in a 1 x 1 square plane. Then, given a radius r, two nodes are neighbors iff. their Euclidean distance is less than r.
The critical radius is calculated from the following formula (linked to percolation theory):
val r = math.sqrt( (math.log(N) + alpha) / (math.Pi * N))where alpha is an adjustment parameter to increase the likelihood that the resulting graph is connected.
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-  def apply(n: Int): Graph[Int, UnDiEdge]
-  def apply(n: Int, alpha: Double): Graph[Int, UnDiEdge]
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        apply(range: Range, alpha: Double = 0): Graph[Int, UnDiEdge]
      
      
      Generates a geometric random graph, in which nodes are randomly positioned on the plane, and an edge exists between two nodes only if their distance is less than some chosen constant. Generates a geometric random graph, in which nodes are randomly positioned on the plane, and an edge exists between two nodes only if their distance is less than some chosen constant. - range
- the range of process numbers on which to generate the random graph. 
- alpha
- parameter to increase the likelihood that the resulting graph is connected. 
 
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